<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Cześć! on Michał Kaczyński</title><link>https://personal.quack.world/</link><description>Recent content in Cześć! on Michał Kaczyński</description><generator>Hugo</generator><language>en-GB</language><atom:link href="https://personal.quack.world/index.xml" rel="self" type="application/rss+xml"/><item><title>Overreacting, Part 2: Designing reactive dialogue for Polish grammar</title><link>https://personal.quack.world/localization/kenshi-technical-systems/</link><pubDate>Wed, 23 Sep 2026 21:10:06 +0200</pubDate><guid>https://personal.quack.world/localization/kenshi-technical-systems/</guid><description>&lt;h2 id="more-than-a-variable-actually"&gt;More than a variable, actually&lt;/h2&gt;&#10;&lt;p&gt;A typical game variable might simply return a number, a skill or item name, or another stored value. Kenshi&amp;rsquo;s variables are named &lt;em&gt;word swaps&lt;/em&gt;, and can either be a simple number or one of several pieces of text depending on one or more in-game conditions.&lt;/p&gt;&#10;&lt;p&gt;This makes them considerably more interesting (and problematic) from a localization perspective.&lt;/p&gt;&#10;&lt;p&gt;From where I&amp;rsquo;m sitting, here&amp;rsquo;s the set of gotchas Kenshi has in store for us:&lt;/p&gt;</description></item><item><title>About me</title><link>https://personal.quack.world/about/</link><pubDate>Tue, 01 Sep 2026 21:10:06 +0200</pubDate><guid>https://personal.quack.world/about/</guid><description>&lt;h2 id="how-i-work"&gt;How I work&lt;/h2&gt;&#10;&lt;p&gt;&lt;a href="https://personal.quack.world/localization/history/"&gt;My work history is here&lt;/a&gt;. My focus is on voice, whether it&amp;rsquo;s found in a book, a &lt;a href="https://personal.quack.world/writing/"&gt;marketing campaign&lt;/a&gt;, or a &lt;a href="https://personal.quack.world/localization/showcase/"&gt;game&lt;/a&gt;. The goal is:&lt;/p&gt;&#10;&lt;blockquote&gt;&#10;&lt;p&gt;&lt;strong&gt;&lt;em&gt;You, in effortless Polish&lt;/em&gt;&lt;/strong&gt;, not &lt;strong&gt;&lt;em&gt;Polish equivalents of your English words&lt;/em&gt;&lt;/strong&gt;.&lt;/p&gt;&#10;&lt;/blockquote&gt;&#10;&lt;p&gt;And that&amp;rsquo;s what&amp;rsquo;s on offer here. Thoughtfully translated, believable character writing, naturally flowing descriptions, and compelling copy, all of which preserve your original intent. Creatively faithful rather than merely technically accurate.&lt;/p&gt;&#10;&lt;p&gt;When it matters, of course. I&amp;rsquo;m not turning your instruction manual into a Gollancz SF Masterwork contender unless there&amp;rsquo;s a very specific reason to do so, and if you do have one, &lt;em&gt;please contact me immediately&lt;/em&gt;. But why go to a random guy on the internet instead of an established, convenient service?&lt;/p&gt;</description></item><item><title>Localization History</title><link>https://personal.quack.world/localization/history/</link><pubDate>Tue, 01 Sep 2026 21:10:06 +0200</pubDate><guid>https://personal.quack.world/localization/history/</guid><description>&lt;p&gt;A freelancer&amp;rsquo;s work is a series of overlapping, often long-running collaborations, so periods below are not strict employment blocks. Rather, they emphasise points when a particular kind of work became important.&lt;/p&gt;&#10;&lt;h2 id="20042008--technical-foundations"&gt;2004–2008 · Technical foundations&lt;/h2&gt;&#10;&lt;p&gt;I started with manuals, web content, press releases, and promotional material for a PC hardware manufacturer.&lt;/p&gt;&#10;&lt;p&gt;From 2008, work through SDL expanded that into large software and support projects, including PayPal web and knowledge-base content, Autodesk, SolidWorks and Adobe software, and technical material for HP and Intel.&lt;/p&gt;</description></item><item><title>Localization Showcase</title><link>https://personal.quack.world/localization/showcase/</link><pubDate>Tue, 01 Sep 2026 21:10:06 +0200</pubDate><guid>https://personal.quack.world/localization/showcase/</guid><description>&lt;p&gt;/n&lt;/p&gt;&#10;&lt;p&gt;Translation samples from the first Kenshi, completed in a single day for a translation test. They are not representative of the stylistic, character-voice, or translation choices made for the sequel.&lt;/p&gt;&#10;&lt;p&gt;Download the &lt;a href="https://personal.quack.world/showcase/localization-showcase.xml"&gt;XML package&lt;/a&gt; here.&lt;/p&gt;&#10;&#10;&lt;article class="comparison" id="fictional-terminology"&gt;&#10; &#10; &lt;header&gt;&#10; &#10; &lt;h2&gt;&lt;a href="#fictional-terminology"&gt;Making fictional terminology sound believable&lt;/a&gt;&lt;/h2&gt;&#10; &lt;/header&gt;&#10; &#10; &#10; &lt;div class="comparison__notes"&gt;&#10; &lt;p&gt;&lt;strong&gt;Rationale&lt;/strong&gt;Catcrawlers is deliberately written as a game whose rules the player is not meant to understand. The terms are intentionally nonsensical. I&amp;#39;ve mirrored the approach, creating equally nonsensical terms, spoken with the confidence, cadence and rhyme typical of a Polish street hustler.&lt;/p&gt;</description></item><item><title>Overreacting, Part 1: Localization compromises in reactive dialogues</title><link>https://personal.quack.world/localization/kenshi-technical-localization/</link><pubDate>Tue, 01 Sep 2026 21:10:06 +0200</pubDate><guid>https://personal.quack.world/localization/kenshi-technical-localization/</guid><description>&lt;h2 id="a-game-that-hates-you"&gt;A game that hates you&lt;/h2&gt;&#10;&lt;p&gt;&lt;a href="https://store.steampowered.com/app/233860/Kenshi/"&gt;Kenshi&lt;/a&gt; is jokingly described by its creators as a game that hates you. It places you in a brutal, unforgiving world, and mercilessly beats you down time and time again. If you manage to stay alive and uneaten — these are separate concerns, by the way — you can do anything you damn well please. And if it pleases you to explore, the game will reward you with deep, thoughtful lore. That freedom, and the hostility wrapped around it, have earned Kenshi a cult following.&lt;/p&gt;</description></item><item><title>English–Polish Localization</title><link>https://personal.quack.world/localization/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://personal.quack.world/localization/</guid><description>&lt;h2 id="at-a-glance"&gt;At a glance&lt;/h2&gt;&#10;&lt;p&gt;Polish game localization is one of my specialties, but my work spans everything from &lt;a href="https://personal.quack.world/localization/history/"&gt;software and technical content&lt;/a&gt; to &lt;a href="https://personal.quack.world/writing/"&gt;marketing campaigns for multinational companies&lt;/a&gt;.&lt;/p&gt;&#10;&lt;p&gt;Services include:&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;translation and transcreation (English–Polish);&lt;/li&gt;&#10;&lt;li&gt;linguistic review and QA;&lt;/li&gt;&#10;&lt;li&gt;language ownership and localization leadership;&lt;/li&gt;&#10;&lt;li&gt;localization engineering, tooling, and workflow design.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10; &#10;&lt;section class="gallery" id="localization-games"&gt;&#10; &lt;header&gt;&#10; &#10; &lt;h2&gt;Games I have worked on&lt;/h2&gt;&#10; &lt;p&gt;&amp;#43; many other titles that I can&amp;#39;t yet disclose.&lt;/p&gt;&#10; &#10; &lt;/header&gt;&#10; &#10; &lt;div class="gallery__grid" role="region" aria-label="Games I have worked on"&gt;&#10; &#10; &lt;div class="gallery__card" role="group" aria-roledescription="slide" aria-label="Slide 1 of 11"&gt;&#10; &lt;a href="https://kenshi2when.com/"&gt;&#10; &lt;img class="gallery__image" src="https://personal.quack.world/media/images/games/kenshi-2.jpg" alt="Kenshi 2 concept art."&gt;&#10; &#10; &lt;/a&gt;&#10; &lt;/div&gt;&#10; &#10; &lt;div class="gallery__card" role="group" aria-roledescription="slide" aria-label="Slide 2 of 11"&gt;&#10; &lt;a href="https://store.steampowered.com/app/1407200/World_of_Tanks/"&gt;&#10; &lt;img class="gallery__image" src="https://personal.quack.world/media/images/games/world-of-tanks.jpg" alt="World of Tanks game banner."&gt;&#10; &#10; &lt;/a&gt;&#10; &lt;/div&gt;&#10; &#10; &lt;div class="gallery__card" role="group" aria-roledescription="slide" aria-label="Slide 3 of 11"&gt;&#10; &lt;a href="https://store.steampowered.com/app/552990/World_of_Warships/"&gt;&#10; &lt;img class="gallery__image" src="https://personal.quack.world/media/images/games/world-of-warships.jpg" alt="World of Warships game banner."&gt;&#10; &#10; &lt;/a&gt;&#10; &lt;/div&gt;&#10; &#10; &lt;div class="gallery__card" role="group" aria-roledescription="slide" aria-label="Slide 4 of 11"&gt;&#10; &lt;a href="https://store.steampowered.com/app/218640/Lucius/"&gt;&#10; &lt;img class="gallery__image" src="https://personal.quack.world/media/images/games/lucius.jpg" alt="Lucius game banner."&gt;&#10; &#10; &lt;/a&gt;&#10; &lt;/div&gt;&#10; &#10; &lt;div class="gallery__card" role="group" aria-roledescription="slide" aria-label="Slide 5 of 11"&gt;&#10; &#10; &lt;img class="gallery__image" src="https://personal.quack.world/media/images/games/namco-museum-50th-anniversary.jpg" alt="Namco Museum 50th Anniversary title screen."&gt;&#10; &#10; &#10; &lt;/div&gt;&#10; &#10; &lt;div class="gallery__card" role="group" aria-roledescription="slide" aria-label="Slide 6 of 11"&gt;&#10; &lt;a href="https://store.steampowered.com/app/215530/The_Incredible_Adventures_of_Van_Helsing/"&gt;&#10; &lt;img class="gallery__image" src="https://personal.quack.world/media/images/games/incredible-adventures-of-van-helsing.jpg" alt="The Incredible Adventures of Van Helsing game banner."&gt;&#10; &#10; &lt;/a&gt;&#10; &lt;/div&gt;&#10; &#10; &lt;div class="gallery__card" role="group" aria-roledescription="slide" aria-label="Slide 7 of 11"&gt;&#10; &lt;a href="https://store.steampowered.com/app/272470/The_Incredible_Adventures_of_Van_Helsing_II/"&gt;&#10; &lt;img class="gallery__image" src="https://personal.quack.world/media/images/games/incredible-adventures-of-van-helsing-ii.jpg" alt="The Incredible Adventures of Van Helsing II game banner."&gt;&#10; &#10; &lt;/a&gt;&#10; &lt;/div&gt;&#10; &#10; &lt;div class="gallery__card" role="group" aria-roledescription="slide" aria-label="Slide 8 of 11"&gt;&#10; &lt;a href="https://store.steampowered.com/app/274250/OlliOlli/"&gt;&#10; &lt;img class="gallery__image" src="https://personal.quack.world/media/images/games/olliolli.jpg" alt="OlliOlli game banner."&gt;&#10; &#10; &lt;/a&gt;&#10; &lt;/div&gt;&#10; &#10; &lt;div class="gallery__card" role="group" aria-roledescription="slide" aria-label="Slide 9 of 11"&gt;&#10; &lt;a href="https://store.steampowered.com/app/365660/OlliOlli2_Welcome_to_Olliwood/"&gt;&#10; &lt;img class="gallery__image" src="https://personal.quack.world/media/images/games/olliolli-2.jpg" alt="OlliOlli2: Welcome to Olliwood game banner."&gt;&#10; &#10; &lt;/a&gt;&#10; &lt;/div&gt;&#10; &#10; &lt;div class="gallery__card" role="group" aria-roledescription="slide" aria-label="Slide 10 of 11"&gt;&#10; &lt;a href="https://store.steampowered.com/app/527430/Warhammer_40000_Inquisitor__Martyr/"&gt;&#10; &lt;img class="gallery__image" src="https://personal.quack.world/media/images/games/warhammer-40000-inquisitor-martyr.jpg" alt="Warhammer 40,000: Inquisitor - Martyr game banner."&gt;&#10; &#10; &lt;/a&gt;&#10; &lt;/div&gt;&#10; &#10; &lt;div class="gallery__card" role="group" aria-roledescription="slide" aria-label="Slide 11 of 11"&gt;&#10; &lt;a href="https://store.steampowered.com/app/18110/Shattered_Horizon/"&gt;&#10; &lt;img class="gallery__image" src="https://personal.quack.world/media/images/games/shattered-horizon.jpg" alt="Shattered Horizon game banner."&gt;&#10; &#10; &lt;/a&gt;&#10; &lt;/div&gt;&#10; &#10; &lt;/div&gt;&#10; &#10; &lt;div class="feedback-carousel__controls" hidden&gt;&#10; &lt;span class="feedback-carousel__status" aria-hidden="true"&gt;&lt;/span&gt;&#10; &lt;span class="feedback-carousel__announcement" role="status" aria-live="polite" aria-atomic="true"&gt;&lt;/span&gt;&#10; &lt;/div&gt;&#10; &#10;&lt;/section&gt;&#10;&#10;&#10;&#10;&lt;h2 id="i-offer"&gt;I offer&lt;/h2&gt;&#10;&lt;h3 id="localization"&gt;Localization&lt;/h3&gt;&#10;&lt;p&gt;If you need someone to write believable Polish characters, or want to be sure you subtext and humor are going to be carrier over, we should talk. Read my &lt;a href="#writing-samples"&gt;writing samples&lt;/a&gt;. I am available for complete game localizations and content updates. Small projects are welcome too.&lt;/p&gt;</description></item><item><title>Go native.</title><link>https://personal.quack.world/writing/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://personal.quack.world/writing/</guid><description>&lt;p&gt;You might&amp;rsquo;ve seen my work on a screen, a page, a wall, or a store shelf. Maybe you heard it on the radio.&lt;/p&gt;&#10;&lt;p&gt;My services include:&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;transcreation across media;&lt;/li&gt;&#10;&lt;li&gt;copywriting and copyediting;&lt;/li&gt;&#10;&lt;li&gt;production supervision; and&lt;/li&gt;&#10;&lt;li&gt;brand voice stewardship.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;For a bespoke voice for the Polish market: &lt;span data-email="Y29udGFjdEBrYWN6eW5za2kucHJv"&gt;contact [at] kaczynski [dot] pro&lt;/span&gt;.&lt;/p&gt;&#10;&#10; &#10;&lt;section class="gallery" id="transcreation-brands"&gt;&#10; &lt;header&gt;&#10; &#10; &lt;h2&gt;Brands I have worked with&lt;/h2&gt;&#10; &#10; &lt;p class="gallery__disclaimer"&gt;Transcreation work was completed through Craft Worldwide, now part of the Omnicom network. Brand names and logos are not endorsements, and no direct client relationship is implied.&lt;/p&gt;</description></item><item><title>Privacy</title><link>https://personal.quack.world/privacy/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://personal.quack.world/privacy/</guid><description>&lt;p&gt;This website does not use advertising or marketing cookies.&lt;/p&gt;&#10;&lt;p&gt;I &lt;em&gt;do&lt;/em&gt; use a self-hosted instance of &lt;a href="https://umami.is"&gt;Umami&lt;/a&gt; to understand aggregate use of the website. Umami does not use cookies. It records information such as pages visited, referrer, browser, operating system, device type and country. A visitor&amp;rsquo;s IP address is used to generate an anonymous session identifier, but the IP address itself is not stored.&lt;/p&gt;&#10;&lt;p&gt;The website is delivered through Cloudflare, which processes network traffic for security, reliability and delivery purposes. Server and security logs may also temporarily contain technical information such as IP addresses and request details.&lt;/p&gt;</description></item></channel></rss>