At a glance
Polish game localization is one of my specialties, but my work spans everything from software and technical content to marketing campaigns for multinational companies.
Services include:
- translation and transcreation (English–Polish);
- linguistic review and QA;
- language ownership and localization leadership;
- localization engineering, tooling, and workflow design.
Games I have worked on
+ many other titles that I can't yet disclose.
I offer
Localization
If you need someone to write believable Polish characters, or want to be sure you subtext and humor are going to be carrier over, we should talk. Read my writing samples. I am available for complete game localizations and content updates. Small projects are welcome too.
I also write convincing storefront copy and technical documentation people can actually follow.
Review
Need a second opinion? Someone to pick up the pieces? I can triage and prioritize fixes to fit your budget and timeframe.
Leadership
If you’re not sure where to begin with localization and want to avoid headaches later on, I can help with that.
If you already have an established process but need experienced language leadership, I can define and maintain a creative direction across text, audio, and visual assets.
Engineering
If you do know what you need, but have unique requirements or want to keep the process in-house, I can design a localization workflow – including tools, methods, and infrastructure – that suits your project. If your localization needs are a little more unusual, I’m all ears.
Writing samples
Before you hire a localizer, it’s worth checking if their previous work appeals to you. Alas, credits are rare in this industry, so I’d invite you to my translation showcase instead.
The showcase demonstrates my approach to voice, humor, register and context, using Lo-Fi Games’ Kenshi as the source material. That test led to my work on Kenshi 2: a game with a dynamic, context-dependent dialogue system with distinct factions and voices. I made full use of that system so the Polish localization could flow much more naturally in conversation. The creative decisions behind faction voices must remain under wraps for now, but I did write a technical series about handling localization in uncertain contexts.
Share those samples with your Polish-speaking friends and ask them what they think. Or paste the XML package into your LLM of choice and ask “Is this translation style suitable for my game about X?” (or, if you want a funnier answer, try “Who does this guy think he is?”).
A chatbot is easy to impress, though. Here’s what actual people had to say:
You offer
Regrettably, I require currency in exchange for services. I bill per project, per hour, or per word depending on the nature of the task.
Have a project? Tell me what you need, or send me your files plus any context you deem necessary to contact [at] kaczynski [dot] pro. I will get back to you with a quote or additional questions.
I accept payments via bank transfer, PayPal or Stripe.










