<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Articles</title><link>https://personal.quack.world/posts/</link><description>Writing on language, localization, and the systems behind them.</description><language>en-GB</language><atom:link href="https://personal.quack.world/posts/index.xml" rel="self" type="application/rss+xml"/><item><title>Overreacting, Part 2: Designing reactive dialogue for Polish grammar</title><link>https://personal.quack.world/localization/kenshi-technical-systems/</link><pubDate>Thu, 24 Sep 2026 17:55:55 +0200</pubDate><guid>https://personal.quack.world/localization/kenshi-technical-systems/</guid><description>How morphswaps and caseswaps preserve Kenshi&amp;#39;s reactive dialogue in Polish.</description><category>localization</category><category>games</category></item><item><title>Overreacting, Part 1: Localization compromises in reactive dialogues</title><link>https://personal.quack.world/localization/kenshi-technical-localization/</link><pubDate>Thu, 24 Sep 2026 17:55:55 +0200</pubDate><guid>https://personal.quack.world/localization/kenshi-technical-localization/</guid><description>Why Kenshi&amp;#39;s reactive dialogue poses a grammatical challenge for Polish localization.</description><category>localization</category><category>games</category></item><item><title>Localization Showcase</title><link>https://personal.quack.world/localization/showcase/</link><pubDate>Thu, 24 Sep 2026 17:55:55 +0200</pubDate><guid>https://personal.quack.world/localization/showcase/</guid><description>/n
Translation samples from the first Kenshi, completed in a single day for a translation test. They are not representative of the stylistic, character-voice, or translation choices made for the sequel.
Download the XML package here.
Making fictional terminology sound believable RationaleCatcrawlers is deliberately written as a game whose rules the player is not meant to understand. The terms are intentionally nonsensical. I&amp;amp;#39;ve mirrored the approach, creating equally nonsensical terms, spoken with the confidence, cadence and rhyme typical of a Polish street hustler.</description><category>localization</category><category>translation-craft</category></item><item><title>Localization History</title><link>https://personal.quack.world/localization/history/</link><pubDate>Thu, 24 Sep 2026 17:16:01 +0200</pubDate><guid>https://personal.quack.world/localization/history/</guid><description>Wherein I condense twenty years of English–Polish localization, from technical translation and game writing to language ownership, QA, and localization engineering into a handful of paragraphs.</description><category>localization</category><category>experience</category></item></channel></rss>